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Cyberfeminism Resources
February 26, 2008, 9:18 pm
Filed under: 2008

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Old Boys Network The Truth About Cyberfeminism

Cyberfeminism with a Difference Rosi Braidotti , 1996

Cyberfeminism Reading Bodies

Cyberfeminism Art Women journal

Domain Errors: Cyberfeminist Practices, (Maria Fernandez, Faith Wilding and Michelle M. Wright).

Women, Art & Technology, ed. Judy Malloy MIT Press, 2003

Mary Flanagan . She is a digital media artist exploring issues related to gender and gaming.

Reload: Rethinking Women and Cyberculture, ed. Mary Flanagan and Austin Booth (MIT Press, 2002).

Anna Couey Restructuring Power: Telecommunications Works Produced by Women.

Rhizomes 4 (2002), Cyberfeminisms

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This image is by Técha Noble and from the Geek Girl site from Australia.

An excerpt from Shade (2002).

The original Riot Grrls were a disparate group of punk feminists who published zines and played in bands, such as Bikini Kill, Heavens to Betsy, and Bratmobile. They reclaimed the word girl with their own feminist twist, asserting a more spunky and can-do attitude, combined with a strong political and activist stance. Rosenberg describes Riot Grrls as “loud”, expressing “themselves honestly and straightforwardly” through zines, music, and the spoken word. “Riot Grrl does not shy away from difficult issues and often addressed painful topics such as rape and abuse. Riot Grrl is a call to action, to ‘Revolution Girl-Style Now’. At a time in their lives when girls are taught to be silent, Riot Grrl demands that they scream” (1998 810).

Paper zines, once the mainstay of Riot Grrl communication, have spread to the Internet. Through e-zines, discussion groups, and websites, Riot Grrls “write most often about their days— something small that has upset them or something great that has happened. In that environment, what they create is genuine and accessible. Because the feminism of Riot Grrl is self-determined and grassroots, its greatest power is that it gives girls room to decide for themselves who they are. It provides a viable alternative to the skinny white girls in Seventeen and YM (Young and Modern) magazines.” (ibid. 811).
Nikki Douglas is the editor, publisher, and webmaster of RiotGrrl (www.riotgrrl.com) (“women not scared to be grrls!”) and Girl Gamer , for female video and Internet game players, which highlights game reviews, cheats, hardware reviews, and a “Sound Off” forum. RiotGrrl features RiotGrrl Interact—a conference system on various topics (sex, rants, books-films-TV, Webology, TeenGrrl, Gen-X), and the Feed the Supermodel game, (“as featured in Wired Magazine!”). Jennifer Aniston-Pitt was the supermodel, and she could be fed by clicking on several food combinations: Comida Buena (salad, carrots, vitamins, slimfast, crackers) or Comida Mal (hamburger, stromboli, tiramisu, oreo cheesecake, 16 oz. steak).

–Rosenberg, Jessica and Gitana Garofalo. 1998. Riot grrrl: Revolutions from within. Signs: Journal of Women in Culture and Society 23(3): 809–841.

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